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City of Desai RPG

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Created on 2007-12-29 05:23:23 (#14552208), last updated 2008-02-05

392 comments received, 94 comments posted

Basic Info
Name:desai_mods
Birthdate:12-29
Bio
[WELCOME TO DESAI]
[OVERVIEW]
Welcome to the city of Desai, melting pot of worlds. Desai is not to be mistaken as a city that is at a crossroads of worlds. The contrary: Desai is but a small piece to an entirely separate world with intelligent citizens who long ago learned the secrets to dimensional travel.
[HISTORY]
Once upon a time, these incredible people traveled through raw portals privately operated on the Eastern shore. The organization was a top secret government entity that would quietly ghost their agents in to various worlds to learn customs, to learn religion, to learn languages and science... and combat. The entire Eastern shore was sealed off to citizens in the rest of the city. This was hardly distressing, as most the citizens at this time resided to the West.

Fifty years, the unnamed organization held their quiet throne on the Eastern shore, until events (of which details in the present day are hard to come by) caused the organization to become exposed to several worlds living unaware to their agents' presences, and to Desai's own citizens. In a rush to create an acceptable appearance, the organization declared themselves the Multi-Dimensional Exploration Agency, aka MDEA.

Their expressed public goals were to learn better ways to for Desai citizens to live. The reasons for this urgent, costly venture had been questioned, and have yet to be given.
[TRAVEL]
[AGENCY]
The Eastern shore continues to support the portals created so long ago; however, they are supported in a far different way than their original intentions. Harshly exposed by whatever had transpired years ago, MDEA's desperation to continue operation forced them into the public sector with their most visible operations. Population growth was causing more people to build closer to their shore, and it was difficult in their amateur management to do anything but.

Derived from the term of lodges found across a world named Spira, the Travel Agency was built. A complex that spans the entire Eastern shore, the purpose of the Travel Agency became the exposure of on-world and off-world citizens to one another. The rifts for travel were ripped open with larger machines, and large trains were built to handle mass travel between Desai and "safe worlds"--worlds that have been negotiated with and have allowed a station for these trains to be built in some location of their world. At this time, seventy years ago, the Travel Agency was akin to a bus station. In for tickets, out to wait on a deck for the train to arrive.
[PRESENT]
[DAY]
As the years rolled on, more and more people became comfortable with the idea of traveling to these worlds and visiting from them, and demand grew on the Travel Agency to support the increasing interest. Today, the Travel Agency is a massive complex sporting monorail upgrades for travels to and from safe worlds. It has its own shopping area, one-night hotel, and even houses the MDEA newscasting station to keep citizens up to date about off-world events that may affect them. It is the starting point for any off-worlder coming to visit, who will be greeted by the glamorous Center-City upon first arrival.
[RULES]
    ⇒       Respect everyone from your fellow player to your mods. Of course disagreements will arise from time to time, but you're expected to handle it accordingly and not create drama.

    ⇒       If it's going to break the game, blow up public property, kill someone (single someone or plural someone alike), or cause a massive movement of some sort, please speak to one of ye ole mods. However, your mods aren't here to micromanage you. You're in control of your own plots, for better or for worse, for fluff or for plot.

    ⇒       This game is friendly to all walks of life for characters, but please don't forsake their personality in lieu of this. Plot and take your time in whatever you do. Nothing has to be right this instant. Again, we're not here to micromanage, but your fellow players are always watching.

    ⇒       Plot is freeform. From time to time, there will be a large event either player created (mod-approved) or mod created. This may range from the absurdly cute to serious plots that will cause the game to take a new direction. While offering to participate is not mandatory, if you commit yourself, people will be relying on your participation. But, otherwise, plot is up to you with the characters you mun and the characters they interact with.

    ⇒       Starting character limit is five until further notice, and you are expected to remain active up to three posts a month per character. If you insist that real life prevents you from keeping all your characters active, that's really not the problem of anyone. You shouldn't have more characters than you can handle then, and all characters are subject to activity checks regardless of mun.

    ⇒       OCs are allowed, but players are required to have canon characters as well and maintain activity with both. The same rules apply to OCs as with canon characters.

    ⇒       No duplicate characters. While AUs are allowed via the porting system, once there's a version of that character in any form in this game, that's it.

    ⇒       Dead characters are allowed if you can figure a reason for them to be alive again. If you can't figure it out, OOCly blame MDEA for experimentation. This is NOT something your characters will know [at this time] ICly.
[GAMEPLAY]
Gameplay can be conducted to player preference. A community will be provided for you to post third person narratives, you will have IC journals to do whatever type of interaction that you want, and as long as the method of choice is approved by all players and no one starts drama over it or something, it's fine. Just keep up with yourselves. ♥
[IMPORTANT]
[LINKS]


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